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Tetris Didn't Succeed at The Game Awards — An Additional Classification Could Fix That

Each time a significant awards ceremony draws close, you'll find an outcry for introducing additional classifications to acknowledge unsung work and fill the hearts of enthusiasts who have specialized interests.

A fellow writer has already made supporting a scary games classification. That would rule. So would board games, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to blinkered fanatics, I have a cast-iron argument supporting my request stands as crucial and important of all. This is the request: It's essential to create a category for puzzle games.

The Genre Classification Challenge

Classifying creative works isn't exact; it’s very subjective, and it will always generate discussions resulting in unclear classifications. It's understandable that cinema institutions don’t do it. Yet it remains a necessary evil for the industry of interactive entertainment, which are so diverse it's challenging to consider them one unified medium.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications successfully include many game types, making space possible for numerous titles.

Not so for puzzle games. There’s simply nowhere to put them. Examine these examples from this year’s best games, each quite distinct: structural challenges of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles from additional release. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur of brilliant puzzle games published annually that have no home during gaming ceremonies, except when they manage to fit for categories like Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • One classic puzzle game received no recognition for anything during that awards season
  • Another imaginative release received no nominations during that ceremony
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of logic titles managed to sneak into niche award types

Importance of Logic Titles

These are often small games, however the design of the puzzle game holds tremendous importance. Famous handheld logic titles count as the most-played games in the world continuing this trend for over a decade.

The famous puzzle experience rivals popular creative games for the title of most purchased experience; it additionally competes for top gaming experience. Puzzle games are foundational for gaming as medium, while interacting with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude many worthy titles.

To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Puzzle game makers are working at the hard edge game development, creating some of essential manifestations of gaming itself. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting decades.

CS
Written by

Cindy Smith

Marcus Thorne is a seasoned gambling analyst with over a decade of experience in reviewing slot games and covering casino trends across global markets.

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